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3a47ce9383
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Fix issue with drag calculation and update expected final value
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2026-08-20 00:06:28 -04:00 |
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6332e3d770
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Fix bugs in determinant and inverse
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2026-08-20 00:02:05 -04:00 |
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8ab8af992a
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Add single timestep test to verify math
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2026-08-12 20:35:02 -04:00 |
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78f5db1a9e
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Add propeller spin direction
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2026-08-12 20:16:59 -04:00 |
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6862712551
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Fix bug with incorrect thrust direction and update test for vel and x_cg
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2026-08-12 20:11:45 -04:00 |
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3cba5f4781
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Untested timestep function
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2026-08-11 22:33:34 -04:00 |
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6e805b45bb
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Add matrix inverse calculation
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2026-08-10 19:45:01 -04:00 |
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923574ec48
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Add moment calculation for propeller
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2026-08-08 21:53:30 -04:00 |
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f3d930405c
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Force library
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2026-08-07 23:22:28 -04:00 |
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d9e4e06c78
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Refactor base float type to f64 for accuracy and add gravity
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2026-08-06 09:37:08 -04:00 |
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e27ba9a558
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Add basic drone data structures
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2026-08-06 00:11:05 -04:00 |
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0fc5ccd020
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Finish quaternion rotation library
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2026-08-02 22:24:08 -04:00 |
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8b8eeb25c9
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Refactor to hardcode f32 and use @Vector
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2026-08-02 15:51:45 -04:00 |
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d53cf2063b
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Add small README
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2026-07-29 11:05:24 -04:00 |
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738349ffe7
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Add a basic build.zig and main.zig to run tests from multiple modules
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2026-07-29 11:01:26 -04:00 |
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a1009e4d3e
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Add vector rotation to quaternion library
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2026-07-29 10:18:48 -04:00 |
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01a057939e
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Quaternion multiplication
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2026-07-26 22:12:59 -04:00 |
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861f638ea6
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Add basic quaternion struct
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2026-07-25 21:50:09 -04:00 |
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8045b97838
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Initial version of Vec3 and Mat3 library
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2026-07-21 16:09:48 -04:00 |
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