Add propeller spin direction
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4 changed files with 11 additions and 1 deletions
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@ -1,6 +1,7 @@
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const drone = @import("./drone.zig");
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const vec3 = @import("./vec3.zig");
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const forces = @import("./forces.zig");
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const constants = @import("constants.zig");
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const std = @import("std");
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pub fn timestep(dt: f64, d: drone.Drone, props: []const drone.Propeller, s: *drone.State) void {
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@ -62,6 +63,7 @@ test "Validate timesteps" {
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.cg_to_prop = .init(1, 0, 0),
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.moment_coefficient = 0.1,
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.thrust_coefficient = 0.5,
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.direction = constants.PropSpinDirection.cw,
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};
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const props: [1]drone.Propeller = .{prop};
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