40 lines
1.4 KiB
Zig
40 lines
1.4 KiB
Zig
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const drone = @import("./drone.zig");
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const vec3 = @import("./vec3.zig");
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const forces = @import("./forces.zig");
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pub fn timestep(dt: f64, d: drone.Drone, props: []const drone.Propeller, s: *drone.State) void {
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var force = vec3.Vec3F64.init(0, 0, 0);
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var moment = vec3.Vec3F64.init(0, 0, 0);
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for (props) |prop| {
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const prop_force, const prop_moment = forces.propThrust(s.attitude, prop);
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force = vec3.vec3Add(force, prop_force);
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moment = vec3.vec3Add(moment, prop_moment);
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}
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force = vec3.vec3Add(force, forces.drag(drone.drag_coeff, s.v));
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force = vec3.vec3Add(force, forces.gravity(d.mass_kg));
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const accel = vec3.vec3Scale(force, 1.0 / d.mass_kg);
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s.v = vec3.vec3Add(s.v, vec3.vec3Scale(accel, dt));
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s.x_cg = vec3.vec3Add(s.x_cg, vec3.vec3Scale(accel, dt));
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const I_omega = vec3.vec3MulMat3(d.moment_of_inertia, s.omega);
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const omega_dot = vec3.vec3MulMat3(
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vec3.mat3Inv(d.moment_of_inertia),
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vec3.vec3Sub(moment, vec3.vec3Cross(s.omega, I_omega)),
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);
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s.omega = vec3.vec3Add(s.omega, vec3.vec3Scale(omega_dot, dt));
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const half_omege_quat: vec3.QuatF64 = .init(
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s.omega.x() * 0.5,
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s.omega.y() * 0.5,
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s.omega.z() * 0.5,
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0,
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);
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const qdot = vec3.quatMul(half_omege_quat, s.q);
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s.q = vec3.quatAdd(s.q, vec3.quatScale(qdot, dt));
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return;
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}
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