mouse shortcuts: allow override for all shortcuts
Allow forceselmod to override all mouse shortcuts rather than only selection, and rename it to forcemousemod as it's now more appropriate. This will affect mouse shortcuts which use mask other than XK_ANY_MOD. This does not affect the default behavior because the default mouse shortcuts (wheel) use XK_ANY_MOD, where forceselmod already activated the override also before this change. Previously, if a mouse shortcut was configured with a specific mod and forceselmod was held, then the shortcut did not execute unless the configured mod included forceselmod.
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2 changed files with 13 additions and 13 deletions
12
x.c
12
x.c
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@ -340,7 +340,7 @@ void
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mousesel(XEvent *e, int done)
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{
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int type, seltype = SEL_REGULAR;
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uint state = e->xbutton.state & ~(Button1Mask | forceselmod);
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uint state = e->xbutton.state & ~(Button1Mask | forcemousemod);
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for (type = 1; type < LEN(selmasks); ++type) {
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if (match(selmasks[type], state)) {
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@ -423,14 +423,14 @@ bpress(XEvent *e)
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MouseShortcut *ms;
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int snap;
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if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forceselmod)) {
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if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forcemousemod)) {
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mousereport(e);
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return;
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}
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for (ms = mshortcuts; ms < mshortcuts + LEN(mshortcuts); ms++) {
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if (e->xbutton.button == ms->button
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&& match(ms->mod, e->xbutton.state)) {
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if (e->xbutton.button == ms->button &&
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match(ms->mod, e->xbutton.state & ~forcemousemod)) {
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ms->func(&(ms->arg));
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return;
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}
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@ -650,7 +650,7 @@ xsetsel(char *str)
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void
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brelease(XEvent *e)
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{
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if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forceselmod)) {
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if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forcemousemod)) {
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mousereport(e);
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return;
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}
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@ -664,7 +664,7 @@ brelease(XEvent *e)
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void
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bmotion(XEvent *e)
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{
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if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forceselmod)) {
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if (IS_SET(MODE_MOUSE) && !(e->xbutton.state & forcemousemod)) {
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mousereport(e);
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return;
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}
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