Initial configuration commit
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typings/matplotlib/bezier.pyi
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81
typings/matplotlib/bezier.pyi
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"""
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This type stub file was generated by pyright.
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"""
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import numpy as np
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from collections.abc import Callable
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from typing import Literal
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from numpy.typing import ArrayLike
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from .path import Path
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class NonIntersectingPathException(ValueError):
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...
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def get_intersection(cx1: float, cy1: float, cos_t1: float, sin_t1: float, cx2: float, cy2: float, cos_t2: float, sin_t2: float) -> tuple[float, float]:
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...
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def get_normal_points(cx: float, cy: float, cos_t: float, sin_t: float, length: float) -> tuple[float, float, float, float]:
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...
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def split_de_casteljau(beta: ArrayLike, t: float) -> tuple[np.ndarray, np.ndarray]:
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...
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def find_bezier_t_intersecting_with_closedpath(bezier_point_at_t: Callable[[float], tuple[float, float]], inside_closedpath: Callable[[tuple[float, float]], bool], t0: float = ..., t1: float = ..., tolerance: float = ...) -> tuple[float, float]:
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...
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class BezierSegment:
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def __init__(self, control_points: ArrayLike) -> None:
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...
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def __call__(self, t: ArrayLike) -> np.ndarray:
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...
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def point_at_t(self, t: float) -> tuple[float, ...]:
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...
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@property
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def control_points(self) -> np.ndarray:
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...
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@property
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def dimension(self) -> int:
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...
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@property
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def degree(self) -> int:
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...
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@property
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def polynomial_coefficients(self) -> np.ndarray:
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...
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def axis_aligned_extrema(self) -> tuple[np.ndarray, np.ndarray]:
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...
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def split_bezier_intersecting_with_closedpath(bezier: ArrayLike, inside_closedpath: Callable[[tuple[float, float]], bool], tolerance: float = ...) -> tuple[np.ndarray, np.ndarray]:
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...
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def split_path_inout(path: Path, inside: Callable[[tuple[float, float]], bool], tolerance: float = ..., reorder_inout: bool = ...) -> tuple[Path, Path]:
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...
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def inside_circle(cx: float, cy: float, r: float) -> Callable[[tuple[float, float]], bool]:
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...
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def get_cos_sin(x0: float, y0: float, x1: float, y1: float) -> tuple[float, float]:
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...
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def check_if_parallel(dx1: float, dy1: float, dx2: float, dy2: float, tolerance: float = ...) -> Literal[-1, False, 1]:
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...
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def get_parallels(bezier2: ArrayLike, width: float) -> tuple[list[tuple[float, float]], list[tuple[float, float]]]:
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...
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def find_control_points(c1x: float, c1y: float, mmx: float, mmy: float, c2x: float, c2y: float) -> list[tuple[float, float]]:
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...
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def make_wedged_bezier2(bezier2: ArrayLike, width: float, w1: float = ..., wm: float = ..., w2: float = ...) -> tuple[list[tuple[float, float]], list[tuple[float, float]]]:
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...
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