#include "particle.hpp"
#include "vec3.h"
#include <iostream>
int main() {
Particle test = {{0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, 10};
std::cout << test.pos.x << " " << test.pos.y << " " << test.pos.z;
return 0;
}