const constants = @import("./constants.zig"); const vec3 = @import("./vec3.zig"); const std = @import("std"); pub fn gravity(mass: f64) vec3.Vec3F64 { return .init(0, 0, mass * constants.g); } test "gravity is correct" { const mass = 10; const fg = gravity(mass); try std.testing.expect(std.math.approxEqAbs(f64, fg.x(), 0, 1e-12)); try std.testing.expect(std.math.approxEqAbs(f64, fg.y(), 0, 1e-12)); try std.testing.expect(std.math.approxEqAbs(f64, fg.z(), constants.g * mass, 1e-12)); }