Update README and add norm calculations to vector

This commit is contained in:
Alex Selimov 2025-04-15 23:30:13 -04:00
parent db60954ce4
commit c9023f2f8b
3 changed files with 213 additions and 124 deletions

View file

@ -1,6 +1,7 @@
#ifndef VEC3_H
#define VEC3_H
#include <cmath>
template <typename T> struct Vec3 {
T x;
T y;
@ -20,14 +21,18 @@ template <typename T> struct Vec3 {
z *= scalar;
};
inline T dot(Vec3<T> other) {
inline T dot(Vec3<T> other) const {
return x * other.x + y * other.y + z * other.z;
}
inline Vec3<T> cross(Vec3<T> other) {
inline Vec3<T> cross(Vec3<T> other) const {
return {y * other.z - z * other.y, z * other.x - x * other.z,
x * other.y - y * other.x};
}
inline double squared_norm2() const { return x * x + y * y + z * z; }
inline double norm2() const { return std::sqrt(squared_norm2()); }
};
#endif