Lots of updates to SelimovDE
- Swap from Super to alt as my main mod key - Update some bar scripts - Update picom settings (for use with Openbox) - Update some dunst settings - Update rofi settings
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13 changed files with 286 additions and 183 deletions
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@ -8,23 +8,35 @@ animation-stiffness = 180.0;
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animation-dampening = 28.0;
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animation-clamping = true;
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animation-mass = 1;
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animation-for-open-window = "slide-left";
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animation-for-menu-window = "slide-down";
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animation-for-transient-window = "slide-down";
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animation-for-workspace-switch-in = "slide-down";
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animation-for-workspace-switch-out = "slide-up";
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animations =({
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animations =(
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{
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triggers = ["open"];
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preset = "appear";
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scale = 0.5;
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duration = 0.3
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},
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{
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triggers = ["close"];
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preset = "disappear";
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scale = 0.5;
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duration = 0.3
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},
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{
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triggers = ["geometry"];
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preset = "geometry-change";
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duration = 0.2
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},
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{
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triggers = ["show"];
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preset = "slide-in";
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duration = 0.2
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},
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{
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triggers = ["hide"];
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preset = "slide-out";
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duration = 0.2
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}
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)
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@ -51,7 +63,7 @@ shadow = true
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shadow-radius = 20
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# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
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shadow-opacity = 0.55
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shadow-opacity = 0.65
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# The left offset for shadows, in pixels. (defaults to -15)
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shadow-offset-x = -20
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@ -92,7 +104,10 @@ blur-background-fixed = false
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# blur-kern = "3x3box";
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# Exclude conditions for background blur.
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# blur-background-exclude = []
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#blur-background-exclude = [
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# "window_type = 'dock'",
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# "name = 'plank'",
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#]
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##############################################################################
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# GENERAL #
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@ -251,7 +266,7 @@ use-damage = true
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# using *--log-file*, since it can generate a huge stream of logs.
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#
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# log-level = "debug"
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log-level = "warn";
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log-level = "debug";
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# Set the log file.
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# If *--log-file* is never specified, logs will be written to stderr.
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@ -298,17 +313,108 @@ log-level = "warn";
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# you can set this to `true`.
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#
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rules = (
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{match = "name = 'Dunst'" animations =({
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triggers = ["open", "show"];
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preset = "slide-in";
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direction ="right"
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})},
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{match = "class_g ~= 'Rofi'" animations =({
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triggers = ["close", "hide"];
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preset = "disappear";
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})},
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{match = "name = 'slop'"; blur-background =false; animations = ()},
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{match = "class_g = 'dwm'"; corner-radius=0},
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{ match = "name = 'slop'"; blur-background =false; animations = ()},
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{ match = "name = 'plank'"; blur-background =false; shadow = false; corner-radius=0},
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{ match = "class_g = 'Plank'"; blur-background =false; animations = (); shadow = false; corner-radius=0},
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{ match = "class_g = 'dwm'"; corner-radius=0},
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{ match = "class_g = 'Bar'"; corner-radius=0},
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{ match = "class_g = 'Polybar'"; corner-radius=0},
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{ match = "class_g = 'skippy-xd'"; animations =({
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triggers = ["open", "show"];
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preset = "appear";
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scale = 0.5;
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duration = 0.1
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},
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{
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triggers = ["close","hide"];
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preset = "disappear";
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scale = 0.5;
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duration = 0.1
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}) },
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{ match = "fullscreen"; corner-radius = 0; },
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)
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{ match = "window_type = 'tooltip'"; animations = ({
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triggers = ["open", "show"];
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preset = "appear";
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scale = 1.0;
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duration = 0.0;
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},
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{
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triggers = ["close","hide"];
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preset = "disappear";
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scale = 1.0;
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duration = 0.0;
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},{
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triggers = ["geometry"]
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preset = "geometry-change"
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duration = 0.0
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})},
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{ match = "window_type = 'popup_menu'"; animations = ({
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triggers = ["open", "show"];
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preset = "appear";
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scale = 1.0;
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duration = 0.0;
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},
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{
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triggers = ["close","hide"];
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preset = "disappear";
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scale = 1.0;
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duration = 0.0;
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})},
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{ match = "window_type = 'menu'"; animations = ({
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triggers = ["open", "show"];
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preset = "appear";
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scale = 1.0;
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duration = 0.0;
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},
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{
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triggers = ["close","hide"];
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preset = "disappear";
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scale = 1.0;
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duration = 0.0;
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})},
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{ match = "window_type = 'dropdown_menu'"; animations = ({
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triggers = ["open", "show"];
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preset = "appear";
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scale = 1.0;
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duration = 0.0;
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},
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{
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triggers = ["close","hide"];
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preset = "disappear";
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scale = 1.0;
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duration = 0.0;
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})},
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{ match = "window_type = 'utility'"; animations = ({
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triggers = ["open", "show"];
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preset = "appear";
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scale = 1.0;
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duration = 0.0;
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},
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{
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triggers = ["close","hide"];
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preset = "disappear";
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scale = 1.0;
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duration = 0.0;
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})},
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{ match = "window_type = 'bar'"; corner-radius=0},
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{match = "class_g ~= 'Dunst'"; animations = ({
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triggers = ["open", "show"];
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preset = "slide-in";
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direction="right";
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},
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{
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triggers = ["close", "hide"];
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preset = "slide-out";
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direction="right";
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}
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)})
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